// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : union.cel ( number : 512-1023 )

#define	MapSizeX_pc07	15
#define	MapSizeY_pc07	12

const u16 pc07_OutRangeCell[4] = {
0x0001,0x0001,0x0001,0x0001,
};

const u16 pc07_MapData[ MapSizeX_pc07*MapSizeY_pc07 ] = {
0x0601,0x0603,0x0604,0x061b,0x0602,0x0602,0x0602,0x0602,0x0602,0x0602,0x0602,0x0602,0x0602,0x0602,0x0628,
0x0609,0x060b,0x060c,0x0623,0x060a,0x060a,0x060a,0x060a,0x060a,0x060a,0x060a,0x060a,0x060a,0x060a,0x0630,
0x3205,0x3207,0x3207,0x3207,0x3207,0x3207,0x3207,0x3207,0x3207,0x3207,0x3207,0x3207,0x3207,0x3207,0x3206,
0x3214,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x321c,
0x3214,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x321c,
0x3214,0x3213,0x3213,0x3213,0x3213,0x3213,0x3210,0x3211,0x3212,0x3213,0x3213,0x3213,0x3213,0x3213,0x321c,
0x3214,0x3213,0x3213,0x3213,0x3213,0x3213,0x3218,0x3219,0x321a,0x3213,0x3213,0x3213,0x3213,0x3213,0x321c,
0x3214,0x3213,0x3213,0x3213,0x3213,0x3213,0x3220,0x3221,0x3222,0x3213,0x3213,0x3213,0x3213,0x3213,0x321c,
0x3214,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x321c,
0x3214,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x3213,0x321c,
0x320d,0x320f,0x320f,0x320f,0x320f,0x320f,0x3215,0x3216,0x3217,0x320f,0x320f,0x320f,0x320f,0x320f,0x320e,
0x0401,0x0401,0x0401,0x0401,0x0401,0x0401,0x321d,0x321e,0x321f,0x0401,0x0401,0x0401,0x0401,0x0401,0x0401,
};

const MapScreenData pc07_map_data =
{
	MapSizeX_pc07,
	MapSizeY_pc07,
	pc07_OutRangeCell,
	pc07_MapData,
	&room_char_data,
	&union_char_data
};
